Stéphane Magnenat wrote:
It would also be nice to have all default key assignments stored in an
external config file. GameGUIKeyActions could have a load function taking the
name of this file as parameter.
*agreed* but it's more than nice to have.
the procedure would be: load default_keys.conf && load personal_keys.conf so
deleting some/all lines of the latter would lead to a clean config while
configuration (both default and personalized) can be done without compiling in a
coherent way.
Questions for me are:
do we have more than one key per action?
bind buildSchool1 s
bind buildSchool1 <shift>s
Representation of that?
Action | key1 | key2
do we have more than one action per key?
bind buildSchool1 s
bind buildSchool2 s
bind buildSchool3 s
Representation?
do we handle keypressed or also keydown/keyup?
bind forbiddenBrush +x
bind previousAction -x
Greetings,
Leo Wandersleb
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