I vote not to change the available dimensions of the map, because it is not a problem and there is much better ways to spend time.
If someone wants to overengineer a minor aspect of the game, fell free to implement a PID [1] to control the viewport. Anyway, I was playing supreme commander the other day, and I think one nice feature glob2 could have would be a "big minimap" where one game cell would occupy 4x4 pixels. This map could be used to do strategic operations. All information would be purely symbolic. Buildings could be selected. Steph [1] http://en.wikipedia.org/wiki/Pid -- http://stephane.magnenat.net _______________________________________________ glob2-devel mailing list glob2-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/glob2-devel