On 7/16/07, Kai Antweiler <[EMAIL PROTECTED]> wrote:
> Well, in response to the many emails I get, someone actually followed > through. They have made a music sample for the game. I like it, but we all > need to decide. > > Its very upbeat and catchy, but does it suit the game and if so where? As always I think that it has not the quality of our music. It gets annoying after hearing it three times in a loop. By the way: the beginning and the end don't fit, so looping it is not smooth. I would like to have additional glob2 music downloadable which will not be part of glob2 packages. Users should decide for them self whether a song fits the game, comment and recommend it or even provide it. I see this exactly as I see glob2 maps. > This is also a sample. I beleive the person who made this would be willing > to contribute sound effects and other music to the game to bring more life > to it! If I remember it correctly, Steph wrote sometime ago that sound effects are easy to implement. I would welcome sound effects. > Thats what 1.0.0 is about? Reviving the game? I thought 1.0. is about creating a game that does not crash. > (the old music gets annoying after a while, we need something that it can > change to ;) ) A user-friendly way to change our music (probably against their own) would be nice. > (I've also got another request to make some music, I'll let you know how > that one gets on !) As a comment on Bradley and Leo: Science-fictional techno kind of music can be advantageous, when I think of the starcraft 2 release this year. -- Kai Antweiler
Our music could instead of looping, be more traditional if we wanted. We have a list of tracks, they play in a random orrder, and simply fade inbetween eachother. The existing way glob2 does music probably isn't that easy to work with, from a composers perspective. Also, there was already a music contributation a while ago which was rejected. If music theming does get implemented, I'll use my gmail search ( :D ) to dig it up. -- Really. I'm not lieing. Bradley Arsenault.
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