>
> I _strongly_ object!
> Waiting one year to release our first really stable game is a big mistake.
> And with blizzard releasing this year a strategical stupidity.


When I said a year, it was a rough guess. For all I know, 1.0.0 could be out
by the end of the month. It depends how fast the things on the todo list can
be done. Brad has pretty much finished beta 1 already, and might move onto
beta 2 soon.


1.0.0 says: "this is stable and playable"
> not: "this is perfect"


1.0.0 says "this is stable and playable and has lots of cool features"
not; "this is stable and playable but whats really been added since a23 ??"

If you think about it, there is not a lot of graphical changes or features
from a23. mainly rewrites. users wont see this. we need a feature or two put
in to make them think, "i want this release!"

There are bigger numbers than 1 and 0.  If we get a much better game
> in one year,
> we can still call it 2.0.0!  Or "Globulation 3", or "Better Globulation".


Yes, but jumping that high isnt logical :P 1.1.0  will hopefully have things
like priority and a new unit path finding stuff. Until then, small features,
ie ones that dont need a months worth of work, should be implemented for
full effect.

A final version is like death.
> glob2 development mustn't stop.


wrong wording. I was refering to the golden release (as some projects call
it), 1.0.0. I never thought glob2 would stop there, so if i accedentily
implied that, ignore it ;)

Regards,
Kieran
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