> > I _strongly_ object! > Waiting one year to release our first really stable game is a big mistake. > And with blizzard releasing this year a strategical stupidity.
When I said a year, it was a rough guess. For all I know, 1.0.0 could be out by the end of the month. It depends how fast the things on the todo list can be done. Brad has pretty much finished beta 1 already, and might move onto beta 2 soon. 1.0.0 says: "this is stable and playable" > not: "this is perfect" 1.0.0 says "this is stable and playable and has lots of cool features" not; "this is stable and playable but whats really been added since a23 ??" If you think about it, there is not a lot of graphical changes or features from a23. mainly rewrites. users wont see this. we need a feature or two put in to make them think, "i want this release!" There are bigger numbers than 1 and 0. If we get a much better game > in one year, > we can still call it 2.0.0! Or "Globulation 3", or "Better Globulation". Yes, but jumping that high isnt logical :P 1.1.0 will hopefully have things like priority and a new unit path finding stuff. Until then, small features, ie ones that dont need a months worth of work, should be implemented for full effect. A final version is like death. > glob2 development mustn't stop. wrong wording. I was refering to the golden release (as some projects call it), 1.0.0. I never thought glob2 would stop there, so if i accedentily implied that, ignore it ;) Regards, Kieran
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