On 8/2/07, Joe Wells <[EMAIL PROTECTED]> wrote: > > Here are some more issues I noticed while testing the new version: > > • The new control to turn off the scroll wheel is not what was > requested, because it completely disables the scroll wheel, even > when used with modifier keys like "shift". > > The problem that needs to be solved is that many touch pads are > configured so that motion near the edge of the touch pad acts like > scroll wheel motion. This results in lots of accidental scroll > wheel motion when using the mouse (which is not a mouse, but > actually a touch pad) which can mess up the settings of any selected > building/flag. > > To solve this problem, I requested the ability to prevent the > unmodified scroll wheel from having any effect. I supplied a patch > implementing the desired behavior. The scroll wheel continued to > work in combination with modifier keys, and the control-scroll-wheel > combination (or maybe it was alt-scroll-wheel, I don't remember) was > added that does the same as the unmodified scroll wheel. It is > better to allow modified scroll wheel events to continue to work, > because they do not happen by accident. > > Can things please be changed so that the new control only disables > _unmodified_ scroll wheel events?
Fixed. • New bug:It is very difficult to see the intensity distinctions of > the fertility map. A better choice of color and intensities might > help. Not sure how to go about this. Turning on low quality makes more distinct colors per square, but also goes to show that the values really don't change that much. • Old problem:The volume control in settings does not give any hint > as to which direction indicates louder sound. It would be better if > the words "loud" and "quiet" were next to the appropriate ends of > the control. > > • Old problem:It would be better if one could choose how often > autosave files were made. In particular, it would help when testing > a release to be able to set the autosave interval to a shorter > duration. > > • Old bug:It would be better if building/flag status indicator dots > were drawn on top of flag circles. Right now, a blue flag circle > can completely hide indicator dots. (Yes, following my suggestion > would require drawing buildings in two phases: one phase before > flags and another after flags.) > > I hope these comments are helpful. > > -- > Joe > > > _______________________________________________ > glob2-devel mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/glob2-devel > -- Extra cheese comes at a cost. Bradley Arsenault.
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