On 8/6/07, nv nv <[EMAIL PROTECTED]> wrote:
>
> Hey guys!
>
> I am Akos Ilia from Hungary, you can call me Clanas as I always use it as
> my nick. Currently I am learning international forwarding and logistics, I
> am 21 years old.
>
> My aim is to help Globulation 2 with creative writings, game design, map
> designs, campaign design, - and with doing some boring documentations :) I
> am designing my own games since my childhood and took part in 2 projects so
> far (I can't recall the name of the first one, but I had to quit that soon
> because I moved abroad for several months, the second project is called
> "Solarah Online", I am still a quest writer there.) I don't know the current
> hierarchy among the developers, so for example if there is already a good
> campaign designer for globu 2, I am not here to start fights to take his/her
> position. So, awaiting orders!
>
> I suppose this will do as an introduce, thanks for your attention :-)


Welcome to the team. Right now, we *are* looking for someone to help
implement a full sized campaign. Glob2 is a difficult game to be able to fit
a story to, so it would be a bit of a challenge. First step is to get the
latest tarball for beta 1 ( http://www.globulation2.org/public_files ) and
compile it. Read
http://www.globulation2.org/wiki/Obtaining_the_Release_Candidate . I'm
assuming you are using linux, for windows, follow here, except with the
changes that are designated in the link i just gave you:
http://www.globulation2.org/wiki/Mingw_compilation .

For campaigns/maps, you'll have to learn to use the map editor. Its
straightforward, however don't read top portion of the page
http://www.globulation2.org/wiki/Map_editor_guide because it was designed
for the old map editor, which has since been replaced. There are a couple
details in the script that has changed too (I'll see i can update that page
later today), in particular, setArea isn't used anymore. In the map editor,
you will find something called "script areas", which are used interchangably
with setArea areas, except you draw the areas on the map, rather than play
with individual cordinates. Also, a new tool called no-ressource-growth
areas has been added which allows one to control where ressources grow when
its needed.

We always love more multiplayer maps. Every map has its own dynamics, how
much wheat to use, where fruits are, space, distance. If you give your
public SSH key to "Kyle Lutze" <[EMAIL PROTECTED]>, you will be able to
upload your new maps directly to the server using mkmap.

Other than that you can take the route of a traditional project helper. Join
the IRC channel #glob2 on irc.oftc.net when you can. Send "Stephane
Magnenat" <[EMAIL PROTECTED]> a password, and he will hook you up with
developer mercurial access, which will allow you to edit the campaigns
directly in the respitory. Join the project on
http://savannah.nongnu.org/projects/glob2 and one of the admins like me, nct
or k776 will accept you in.

Other than that, great to hear someones willing to help.

-- 
Extra cheese comes at a cost. Bradley Arsenault.
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