Joe Wells <[EMAIL PROTECTED]> writes: > "Bradley Arsenault" <[EMAIL PROTECTED]> writes: > >> On 7/31/07, Leo Wandersleb <[EMAIL PROTECTED]> wrote: >> >> bug: >> glob2 now randomly places areas. i tested rc against damentz and we both >> got >> areas we didn't place. when i first placed guard areas in his base and >> found out >> they were not going there i found guard areas in my base i hadn't >> placed. later >> when i stopped my attack suddenly my units rushed over as magically some >> guard >> area appeared in his base. >> >> he said to have seen the same effect with forbidden areas > > I'm still seeing the random areas with the source from the .tar.gz > file of 2007-08-03T23:23. I get all three kinds of areas: forbidden, > clearing, and guard. I have to keep checking the entire map to make > sure to remove any random areas
I'm still seeing the random areas with the source from the .tar.gz file downloaded _today_. >> I've discovered this bug and I've fixed it. > > Are you sure you've fixed it? Is the fix in the latest main branch? > Maybe there is another cause? > >> The bug was that if you place a >> building, but instead of clicking, you click and drag, the "draging" would >> cause areas to be placed, however, those areas aren't visible and aren't sent >> to the engine untill you select to place areas under the menus. I've fixed >> this >> by not having the tool-manager assume that dragging will only occur when >> placing areas, because it will also occur when placing buildings. > > The above description does seem similar to what I am observing. -- Joe _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
