On 8/13/07, Joe Wells <[EMAIL PROTECTED]> wrote:
>
> Okay, I'm really stopping after this.  :-)  No more time for testing.
>
> • BUG:I got a segmentation violation when pressing right mouse
>   button to switch the contents of the right panel.  The game was
>   paused at the time, so I can be pretty sure that the crash resulted
>   from switching the panel.  Of course, there is no core dump file, so
>   I can't help figure out why.


I can't reproduce this bug/

• BUG:I am getting glibc/malloc corruption crashes.
>
>   I got a crash with this message:
>
>     *** glibc detected *** free(): invalid next size (normal): 0x08d38da0
> ***
>
>   This seems to have happened while formatting a message for display
>   on the screen.  This is bug #20771.
>
>   I also got a crash with this message:
>
>     *** glibc detected *** double free or corruption (out): 0x08d95b98 ***
>
>   This seems to have happened while deconstructing a Game object (when
>   exiting the editor).  This is bug #20772.
>
>   I got yet another crash with this message:
>
>     *** glibc detected *** corrupted double-linked list: 0x090845d0 ***
>
>   This happened when I was overrunning the enemy base and seems to
>   have been triggered by deconstructing a Building object.  This is
>   also part of bug #20772.


I will further investigate this.

• BUG: The game got into a state where most of the commands were being
>   delayed by about 15 seconds.  Things that were delayed: pausing (the
>   "p" key), quitting (from the menu), adjusting number of requested
>   globules or radius on a flag.  Things that still worked instantly:
>   moving the viewport with mouse or keyboard, dragging flags.  The
>   game was almost over so I didn't get much more experience with this.


Most likely due to excessive use of scroll wheel. Quitting, pausing are
queued through the game engine. Scroll wheel bug is fixed.

• BUG:The fertility map sometimes completely does not work (nothing
>   shows anywhere).  But sometimes (later in the same game) it works
>   fine.


Not sure what causes this. The computation thread automatically spawns at 4
seconds in, and it takes another 4 seconds to complete.

• BUG (old, I think):The damage map is not working.  It doesn't show
>   anything, despite lots of damaged globules.


Fixed.

• When glob2 is run the very first time (and there is no ~/.glob2
>   directory yet), it prints this error message:
>
>     Settings::load("preferences.txt") : error, can't open file.

 Fixed.

  Given that this is a normal course of events, it would be better if
>   no error message were printed to avoid scaring the user.
>
> • It would be better if the fertility map did not highlight areas with
>   stone on them, given that nothing can ever grow where there is
>   stone.


When I did this before, I noticed that it created very ugly holes in the
gradient, even though it was more accurrate, it was less asphetic.

I hope these comments are helpful.
>
> --
> Joe
>
>
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>



-- 
Extra cheese comes at a cost. Bradley Arsenault.
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