>First, the tutorial links to the tutorial campaign which is almost
complete.

I'm happy to announce I finished fixing all remaining issues with the maps,
and they should now run from start to finish very smoothly. Their map
scripts, maps, and campaign scripts have all been synced/commited. If you
pull the latest beta1-rc, and then syncmaps, you should be able to get them.


>Second, the old translations are marked with a star in the
texts.incomplete.txt file, and they are now displayed as "<language> -
Incomplete"

I think its very cluttered now. I might consider changing it to

[language] *

Where the  * points to text down the page. When the player selects the
language, the text associated with * would change. This would work almost
the same.

the other option is create a small popup box saying "Caution: This
translation is incomplete" which can then be used whenever needed in the
future. Sure, its a little more to translate, but it would work too (and if
you make the changes now, you might catch the translators currently updating
;))

>I think we should do the release very soon, perhaps in 2 days. I think the
beta1-rc is sufficiently stable.

I agree. The crash I was having seems to have gone now.

-- 
Kieran.P
http://qlwiki.linuxsolutions.co.nz/
_______________________________________________
glob2-devel mailing list
[email protected]
http://lists.nongnu.org/mailman/listinfo/glob2-devel

Reply via email to