>I've added cute particle engine to glob2. Right now, it only generates
smoke for damaged buildings but is fairly generic.

I like the idea (no smoke (healthy), little smoke (half way), and lots of
smoke (damaged)). But I think its a bit too thick and too tall IMO.

Question: Does it move or is it static?? :S

>By the way, the scrolling code in GameGUI is still complex and unintuitive.
I don't know how we got there....
But it works. Thats the main thing!

>And we should be able to delete a selected building or unit in the editor
by pressing delete.

Agreed!

-- 
Kieran.P
http://qlwiki.linuxsolutions.co.nz/
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