>I've added cute particle engine to glob2. Right now, it only generates smoke for damaged buildings but is fairly generic.
I like the idea (no smoke (healthy), little smoke (half way), and lots of smoke (damaged)). But I think its a bit too thick and too tall IMO. Question: Does it move or is it static?? :S >By the way, the scrolling code in GameGUI is still complex and unintuitive. I don't know how we got there.... But it works. Thats the main thing! >And we should be able to delete a selected building or unit in the editor by pressing delete. Agreed! -- Kieran.P http://qlwiki.linuxsolutions.co.nz/
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