On 8/26/07, Joe Wells <[EMAIL PROTECTED]> wrote:
>
> "Kai Antweiler" <[EMAIL PROTECTED]> writes:
> > Oh, I see.  You meant something different.
> > When you wrote:
> > "Probably the time the globs take should be adjusted based on their
> > speed to get instead the time the "average" glob _would_ have taken."
> >
> > Probably corresponding to my comment:
> > "We can reduce this effect somewhat, if we (let's say) multiply the
> > time by the speed of the globs and maybe divide by the average speed."
> >
> > Dividing by the speed of the glob would not achieve anything.  We would
> and
> > up with the original time again.  So I assume you meant we could skip
> the
> > normalizing, but keep the speed times time.
> > Now I think: you want to skip both.
>
> I'm not sure I'm following.  Anyway, this seems to be discussion of
> very low level details that would no doubt need lots of tuning and
> adjustment.  So I'm not sure it is worthwhile for me to try to
> understand.  It would be easier to comment on a concrete
> implementation.


Sounds like someone needs a genetic algorithm.


>> Also, what about traffic congestion?
> >
> > I don't know.  I always assume that globs always move and never stand
> still
> > if they have a spot they can go to.  So traffic congestions would just
> increase
> > the length of the path.
> > But now I think that is wrong, because unemployed globs are said to be
> consuming
> > less food.
>
> My point was that it doesn't help a globule to be faster if traffic
> congestion causes it to spend lots of time moving back and forth
> without making real progress.  So we would not want to try to adjust
> the actual time too much based on speed differences, because that
> would lose valuable information about traffic conditions.
>
> --
> Joe
>
>
>

-- 
Extra cheese comes at a cost. Bradley Arsenault.
_______________________________________________
glob2-devel mailing list
[email protected]
http://lists.nongnu.org/mailman/listinfo/glob2-devel

Reply via email to