Wow. You just keep churning them out :P

I've applied all changes in the diff files to the files and committed.
Unfortunately I must have committed wrongly, and its in master instead of
the optimized branch I was aiming for, but never mind. clone the code base,
clone the revision master of that clone, hg update -C tip, and you should be
set to go.

Any more files, I'll try to update (probably to master if it compiles fine).


Question: You are thoroughly testing these changes? All I'm going to do is
make sure they compile.

Regards
Kieran



On 9/7/07, Erik Søe Sørensen <[EMAIL PROTECTED]> wrote:
>
> Hi again,
> I said I'd look at algorithmic improvements to the gradient updating
> operations... well, I did, but I chose the wrong starting point. I've
> got some ideas to try out (most of which concern avoiding to update all
> of the map), but that'll wait a bit.
>
> For now, I've got some other spectacular result for ya :-D - a twofold
> increase in the speed of Minimap::computeColors() (on my box at least) :-)
>
> I tried several different things, but what turned out to be the real
> problem was the use of floats (and perhaps especially the
> float-to-integer conversion which was done for each relevant map square).
>
> So the attached patch just replaces this with fixed-point computations,
> and then moves some variable declarations to their 'proper' places
> (because that's nicer, for programmers and compilers alike :-).
>
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