Wow. You just keep churning them out :P I've applied all changes in the diff files to the files and committed. Unfortunately I must have committed wrongly, and its in master instead of the optimized branch I was aiming for, but never mind. clone the code base, clone the revision master of that clone, hg update -C tip, and you should be set to go.
Any more files, I'll try to update (probably to master if it compiles fine). Question: You are thoroughly testing these changes? All I'm going to do is make sure they compile. Regards Kieran On 9/7/07, Erik Søe Sørensen <[EMAIL PROTECTED]> wrote: > > Hi again, > I said I'd look at algorithmic improvements to the gradient updating > operations... well, I did, but I chose the wrong starting point. I've > got some ideas to try out (most of which concern avoiding to update all > of the map), but that'll wait a bit. > > For now, I've got some other spectacular result for ya :-D - a twofold > increase in the speed of Minimap::computeColors() (on my box at least) :-) > > I tried several different things, but what turned out to be the real > problem was the use of floats (and perhaps especially the > float-to-integer conversion which was done for each relevant map square). > > So the attached patch just replaces this with fixed-point computations, > and then moves some variable declarations to their 'proper' places > (because that's nicer, for programmers and compilers alike :-). >
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