Leo Wandersleb skrev:
Those are the new results. Much different. Perlin and clouds seem to
dominate?
doh! that's me.
the perlin class is copied as is. i should have noted the origin as legal stuff
should not be taken that easily as i might have taken it back then.
yes i checked the license but maybe should do so again as i derived my "we can use it" from some
facts that were not "you may use it for any purpose free of charge " etc. but rather some "why
don't you do it that way: myPerlin.cpp"
Principally I am able to make up my own Perlin class from what i remember from
my math-studies and yes it would be possible to do in in integer. Maybe time
allows.
Here's to hoping :-)
But, what we need now, then, is any cloud-generator whatever (free to
use, preferably fast)?
I must admit that I was a bit disappointed when I saw the clouds turned
on... especially given how much they cost :-) They seem to be just
blur, like turning the fertility map on.
I think this is because only one color tone is used, with varying alpha
(is this right?).
Some light-and-shadowing might help - using greyscale tones to give the
impression of a nice, fluffy sun-lit cloud.
The following images illustrate what I mean; this is a processed plasma
map, and the process should be usable within the game.
http://www.daimi.au.dk/~eriksoe/misc/cloud1.png
http://www.daimi.au.dk/~eriksoe/misc/cloud2-glob2.png
/Erik
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