On Monday 07 January 2008 03:57:59 Ethan Tira-Thompson wrote: > I've updated the binary at: > http://ethan.tira-thompson.com/stuff/Globulation-0.9.1.dmg
Ok, I've uploaded it to savannah and linked it from the Wiki. > ... the old one had an issue in that it wasn't finding the data > directory within the bundle — apparently SDL has a "feature" where it > moves the current working directory up a level to the directory > containing the bundle (instead of leaving it at the root of the bundle > itself), which means that the current reference using "./Contents/ > Resources" doesn't work. > More info: > http://meandmarkpublishing.blogspot.com/2007/12/changing-sdls-working-direc >tory-on-mac.html http://www.idevgames.com/forum/showthread.php?t=12954 > > I didn't catch this before because it was loading out of the data in > the build directory (cute) so it was working until I deleted the build > stuff... Hopefully this one is actually using the right files! > > A patch to fix this is here (and now used in the updated binary): > http://ethan.tira-thompson.com/stuff/Globulation-OSX-workingdir.patch > Which basically makes a few Mac-specific calls right at launch to get > the bundle path and chdir back to it so everything else works as (I) > expected. Ok, I've added it to the default branch and added you in AUTHORS under port. Do you think you can have another version of your patch which does not break trunk. I would like to integrates ports into default as soon as possible. Thank you. Have a nice day, Steph -- http://stephane.magnenat.net _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
