On Sunday 13 January 2008 18:37:11 Eduardo Alberto Hernández Muñoz wrote: > Hi list, > > > > Stéphane Magnenat wrote: > > > > While trying this feature, the game asserted because it attempted to > > > > load sprite area frame 30, but the highest numbered frame in your > > > > tar.gz is 29. I suppose that you have forgotten to send one image. > > Sheesh. I suck. Forgetting once is acceptable but twice... that's a > huge slip. Attached should be area30.png and area31.png . The images > are nothing important; replacing them with something else would have > to be done anyways.
Thank you, now it does not crash any more. > > > You are correct, sorry, I didn't noticed that Eduardo is subscribed to > > the mailing list. Eduardo, what is the status of harvesting area from > > your point of view? What is working, what is not? Is it supposed to be > > stable. > > Well, what I saw that is needed to make this work, is changing the GUI > in the game(which should be completed), and in the map maker(did some > work on this, but didn't tested if it does works, thought it doesn't > saves the new areas currently). Besides that, the GUI stores the area > in the map class, and I did some work on getting the workers to > actually do something :p I'm not sure if I made any advances with > that, since I never got the workers to respond to the area. Ok. Do you plan to continue working on that ? Would you like us to create a branch in globulation 2 mercurial repository ? Leo, do you have any wish related to the bounty ? Have a nice day, Steph -- http://stephane.magnenat.net _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
