On Tuesday 05 February 2008 23:14:15 Leo Wandersleb wrote: > Bradley Arsenault wrote: > > When it comes to graphics in glob2, my personal wish is to eventually > > see all new graphics done in 3d. This would facilitate both the making > > of an opening cut scene, and eventually could allow us to make a > > conversion to a 3d game. > > progress has been started on this already. i count on my brother (bcc:) > who's pretty much into blender right now.
With a low to moderate knowledge of blender, Rama and I were able to redo the level two turret in blender, including texture coordinates but no texture, in two to three hours. As we talked already, we used a low polygons count so that in the case we do a 3D game eventually, we would be able to zoom out quite a lot. People with Full HD screens would like to see as much details as today with the same graphic card. Another graphics question is about units, which currently are meta-balls in blender and should be transformed into tessalated boned meshes if we want to use them for real-time 3D. But we can begin by making buildings in blender now and making a 3D renderer later, because this is not critical at all for glob2 right now. Have a nice day, Steph -- http://stephane.magnenat.net _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
