LAN and YOG are already merged. Our entire LAN system is about 5 extra lines of code (not including the GUI and LAN broadcasting). The game internally runs a special YOG server that only has one game and doesn't need passwords, these are called "Policies" in YOGConsts.h.
In the case of a 2500 person LAN party, clearly you would run a full fledged server and everyone would connect to that. The LAN menu itself, in Glob2, should reflect the same menus in commercial games, rather than making it obvious your running a full fledged YOG server. On 4/23/08, Leo Wandersleb <[EMAIL PROTECTED]> wrote: > hi * > > just a thought: > wouldn't it make sense to unify yog and lan technically? > > the yog-button connects to the one predefined IP of globuilation2.org while > LAN->connect asks for an IP. LAN->host launches exactly what we have running > at > our server including a ladder with some options (speedladder, registered > users, > serverpassword, allow client maps, ...) > > I'm thinking of what we had in the good old days: lan-parties with 5..2500 > guys > carrying their PCs to one location and play there for some days. Having > stats > was important there ;) > > But I'm also thinking of being really open. The proposed way it would be no > work > at all for people to launch alternative servers. If we shift the hard-coded > main > ip to a config file you could even permanently use a different server > without > needing to recompile. > > Opinions? > > Leo Wandersleb > > > _______________________________________________ > glob2-devel mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/glob2-devel > -- Extra cheese comes at a cost. Bradley Arsenault. _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
