> Now, I've some comments about the gameplay :
> - I think that the warriors are too strong, especially at the start of
> game :
> it makes rush too easy in my opinion,.
> - I've seen that the unit allocation algo. was changed for reallocating
> unit
> each time after one work (such as bringing one resource) ; while this add
> dynamism, it is very frustrating at start of game, because units tend to
> change targets of work very often and the whole colony behaves really bad.
> This may be a bug in the way the score for unit-to-work allocation is
> computed, or an instability in the allocation algo. Maybe we can lock the
> unit to a target for more than one work, as it was done previously.
>

I had reverted back to using the old algorithms, it shouldn't be doing this
in Beta 3, unless i missed something.


-- 
Extra cheese comes at a cost. Bradley Arsenault.
_______________________________________________
glob2-devel mailing list
[email protected]
http://lists.nongnu.org/mailman/listinfo/glob2-devel

Reply via email to