> Now, I've some comments about the gameplay : > - I think that the warriors are too strong, especially at the start of > game : > it makes rush too easy in my opinion,. > - I've seen that the unit allocation algo. was changed for reallocating > unit > each time after one work (such as bringing one resource) ; while this add > dynamism, it is very frustrating at start of game, because units tend to > change targets of work very often and the whole colony behaves really bad. > This may be a bug in the way the score for unit-to-work allocation is > computed, or an instability in the allocation algo. Maybe we can lock the > unit to a target for more than one work, as it was done previously. >
I had reverted back to using the old algorithms, it shouldn't be doing this in Beta 3, unless i missed something. -- Extra cheese comes at a cost. Bradley Arsenault.
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