On Sunday 13 July 2008 1:43:03 pm Bradley Arsenault wrote:
> On Sun, Jul 13, 2008 at 5:26 AM, Kai Antweiler <[EMAIL PROTECTED]>
>
> wrote:
> > > I know there was a dispute when I asked about this before, but do want
> > > me
> >
> > to
> >
> > > write some new music?
> >
> > I would like you to, but I don't have the time anymore to adjust our
> > music scheme.
> > So you would either have to convince Bradley to adjust it to your
> > needs or comply with our current 3 emotion loop based system that
> > requires the possibility of transitions between those loops anytime.
> >
> > --
> > Kai Antweiler
>
> I think that a system closer to a regular game, where there is a single
> sound track, and the missions can choose the track to set the mood but
> otherwise the track is random is in order. This allows for much easier of
> making music from music developers.
I would have no problem with writing for the dynamic mixing system if it only
applied to the normal track and the heavy development track, but there is no
way I can make the war music sound good when dynamically mixed.
--
Leonard Bernstein for President
at
www.BernsteinForPresident.com
_______________________________________________
glob2-devel mailing list
[email protected]
http://lists.nongnu.org/mailman/listinfo/glob2-devel