On Tuesday 15 July 2008 02:49:33 Leo Wandersleb wrote: > Bradley Arsenault wrote: > > Exchanging as a battle or ally feature on markets, while clever, is > > mostly useless in a glob2 battle. I think it would be wise for us to > > completely get rid of this feature. Markets have accumulated a couple > > other nifty uses, such as improving the throughput on fruit, or to > > transport fruit to forward bases. However, exchanging as a feature is > > broken, and isn't particularly well documented anyhow > > as to not confuse users i agree markets should get removed now but i want > markets in at some point (post 1.0) with all automatic features. assigned > units will collect resources that have checked checkboxes (inflow) all > markets serve as sources of the stored resources (outflow) > globally set ratios allow friends and hostiles to assign workers to my > markets to get access to the stored resources. Example: > if i assign 5 workers to a friends market and set them to collect wheat and > stone ... see older post to that topic.
In that case, I suggest removing them from the UI but not killing the code. Have a nice day, Steph -- http://stephane.magnenat.net _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
