I've revised the Beta 4 todo list, eliminating items that are completed. I
have also removed a few uncompleted elements to be postponed until the Beta
5 or 1.0 release. Because of the heavily expanded YOG architecture (and YOG
is generally where the most bugs are), and the clearing flag bug in the beta
3 release, it would be wise to eliminate big ticket items and release Beta 4
sooner. I feel that we should do a Beta 5 release, rather than going
straight to 1.0.

*Tutorial, Campaigns and Scripts*
- Add new hooks so that map scripts can respond to simple gui events (the
tutorial will be more interactive this way)
- Improve the hilight system to be able to hilight only specific building
type, level and under construction and be able to hilight, only certain
skill levels on units and only certain teams on both buildings and units
*- Possibly finish and implement USL, as branching, loops, variables and
general turing-completeness are desperately needed for map scripts*
*- If USL implemented, add the ability to set timers on objectives, which
would be shown in the objectives screen
- If USL implemented, add a better system for gathering statistics, for GUI
event hooks, etc... that where not possible with linear SGSL
- If USL implemented, add the ability to set and change the music track
thats playing
*
*Map Editor*
*- The general layout of the right side panels in the map editor aren't well
organized in some situations*

*YOG In General*
- Add a menu to view the ratings of players near your rank, search for
players and view their rank and info*
*
*In-Game*
- A new library needs to be used to make VOIP work on any platform, possibly
OpenAL or port audio***<http://www.globulation2.org/wiki/Wishlist#Gate_House>
*

*Miscellaneous*
- Figure out why LAN auto-detection doesn't work and make it work

-- 
Extra cheese comes at a cost. Bradley Arsenault.
_______________________________________________
glob2-devel mailing list
[email protected]
http://lists.nongnu.org/mailman/listinfo/glob2-devel

Reply via email to