The problem of calculating the distance to a particular resource, and subsequently the distance from that resource to the building isn't difficult at all code-wise. But it requires a unit figure out exactly which resource it will be heading to (approximately) ahead of time, incurring an extra computational penalty in the area of code that uses up already a lot of cpu. It would also force alot more gradient updates on the buildings, as more than likely atleast one of the resource targets leaves the 33x33 local-gradient of the building.
-- Extra cheese comes at a cost. Bradley Arsenault.
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