The problem of calculating the distance to a particular resource, and
subsequently the distance from that resource to the building isn't difficult
at all code-wise. But it requires a unit figure out exactly which resource
it will be heading to (approximately) ahead of time, incurring an extra
computational penalty in the area of code that uses up already a lot of cpu.
It would also force alot more gradient updates on the buildings, as more
than likely atleast one of the resource targets leaves the 33x33
local-gradient of the building.


-- 
Extra cheese comes at a cost. Bradley Arsenault.
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