Stéphane, do you, or does anyone else happen to know where the anti-aliasing
code is? Due to lack of comments I have absolutely no clue where it is.
Other than that I've pretty much got it done, I have a bit of repositioning
left.

On Sun, Oct 19, 2008 at 1:37 PM, jon Neal <[EMAIL PROTECTED]> wrote:

> Ok, I'll try to change it to 128x128 and I'm going to give it more of a
> radar feel by adding 2 or 3 opaque lines behind the current gray one. I
> guess I'll get rid of the sub-pixel anti-aliasing then, too!
>
>
> On Sun, Oct 19, 2008 at 3:18 AM, Stéphane Magnenat <[EMAIL PROTECTED]>wrote:
>
>> On Saturday 18 October 2008 22:57:33 jon Neal wrote:
>> > I hadn't noticed before, but every time the minimap is redrawing a gray
>> > line moves down it that looks rather ugly and not smooth at all.
>> Wouldn't a
>> > better solution be to draw it on an off screen buffer, then transfer it
>> to
>> > the spot where the minimap is on the screen? This could prevent an issue
>> > like it loading halfway on a slower system, and it would get rid of the
>> > gray line.
>>
>> Hi,
>>
>> We have discussed this many times in the last 10 years... and we got to
>> the
>> conclusion that although its original reason is smootheness of minimap
>> computation, it is still ok as it gives a radar style. However, if someone
>> really wants to change this, I'm not against, but that is not high
>> priority.
>> For instance, putting minimap in 128x128 now that width of right panel has
>> been extended would be better, as it would allow for faster drawing of the
>> minimap, by removing the current subpixel anti-aliasing.
>>
>> Have a nice day,
>>
>> Steph
>>
>> --
>> http://stephane.magnenat.net
>>
>>
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>>
>
>
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