Stéphane, do you, or does anyone else happen to know where the anti-aliasing code is? Due to lack of comments I have absolutely no clue where it is. Other than that I've pretty much got it done, I have a bit of repositioning left.
On Sun, Oct 19, 2008 at 1:37 PM, jon Neal <[EMAIL PROTECTED]> wrote: > Ok, I'll try to change it to 128x128 and I'm going to give it more of a > radar feel by adding 2 or 3 opaque lines behind the current gray one. I > guess I'll get rid of the sub-pixel anti-aliasing then, too! > > > On Sun, Oct 19, 2008 at 3:18 AM, Stéphane Magnenat <[EMAIL PROTECTED]>wrote: > >> On Saturday 18 October 2008 22:57:33 jon Neal wrote: >> > I hadn't noticed before, but every time the minimap is redrawing a gray >> > line moves down it that looks rather ugly and not smooth at all. >> Wouldn't a >> > better solution be to draw it on an off screen buffer, then transfer it >> to >> > the spot where the minimap is on the screen? This could prevent an issue >> > like it loading halfway on a slower system, and it would get rid of the >> > gray line. >> >> Hi, >> >> We have discussed this many times in the last 10 years... and we got to >> the >> conclusion that although its original reason is smootheness of minimap >> computation, it is still ok as it gives a radar style. However, if someone >> really wants to change this, I'm not against, but that is not high >> priority. >> For instance, putting minimap in 128x128 now that width of right panel has >> been extended would be better, as it would allow for faster drawing of the >> minimap, by removing the current subpixel anti-aliasing. >> >> Have a nice day, >> >> Steph >> >> -- >> http://stephane.magnenat.net >> >> >> _______________________________________________ >> glob2-devel mailing list >> [email protected] >> http://lists.nongnu.org/mailman/listinfo/glob2-devel >> > >
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