Are we all submitting a single paper as a community or submitting individually as members of the community?
I worked on facilitating the use of machine learning to improve game AI cooperation using glob2 for my honours thesis earlier this year, and now I'm working on applying receding horizon control on a HTN-based AI player for glob2 to see if planning is applicable in a dynamic, stochastic, and continuous domain such as glob2. However the current project will only end at 30 January. Any thoughts? On Sat, Dec 13, 2008 at 10:40 PM, Stéphane Magnenat <[email protected]>wrote: > Hi, > > In attachment, you'll find a call for paper for academic journal > publication > about AI in games. I think that the AI model in globulation is of great > interest, and that we can imagine making a contribution to this journal. > > Would the glob2 community support such idea by providing either direct > contributions (I am mostly thinking to Bradley, but anyone is welcome. > Should > we make the paper, large enough contribution would gain co-authorship and > smaller ones entry in acknowledgements, in addition to acknowledgement of > the > community as a whole). > > Thank you, have a nice day, > > Steph > > -- > http://stephane.magnenat.net > > > ---------- Forwarded message ---------- > From: "Lucas, Simon M" <[email protected]> > To: <[email protected]> > Date: Fri, 12 Dec 2008 23:38:25 -0000 > Subject: [IFIP-EC-NEWS] IEEE T-CIAIG CFP: Second Issue > ** IFIP ENTERTAINMENT COMPUTING NEWS SERVICE > ** http://listserver.tue.nl/mailman/listinfo/icec > ** Send all news to: [email protected] > **************************************************** > ** NOTE: Please reply to article's originator, > ** not this IFIP EC News Service > **************************************************** > > Call for Papers > > IEEE Transactions on Computational Intelligence and AI in Games > > > > http://ieee-cis.org/pubs/tciaig/ > > > > Papers are invited for consideration for the second issue due to be > published > > in June 2009. This is an excellent opportunity to submit your work to a > high-quality > > journal with a thorough yet rapid review process. Currently the average > time between > > submission and first decision is under six weeks. > > > > Timeline for second issue: > > > > · Submission: Jan 15 2009 > > · Decision: Mar 15 2009 > > · Final copy: April 15 2009 > > > > *Scope* > > The IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI in GAMES > (TCIAIG), published four times a year, publishes archival journal quality > original papers in computational intelligence and related areas in > artificial intelligence applied to games, including but not limited to video > games, mathematical games, human-computer interactions in games, and games > involving physical objects. Emphasis will also be placed on the use of these > methods to improve performance in and understanding of the dynamics of > games, as well as gaining insight into the properties of the methods as > applied to games. It will also include using games as a platform for > building intelligent embedded agents for the real world. Papers connecting > games to all areas of computational intelligence and traditional AI will be > considered. > > Every effort is made to ensure minimum delay from submission to > publication. Authors have a key role to play in minimising the delay > between initial submission and publication, largely by ensuring that > manuscripts are of high quality both in terms of content and presentation. > Use of a proof-reading service is highly recommended for any authors who are > not native English speakers. > > > > *Publication Timeline* > > When the final version of a manuscript is accepted, it is immediately > published electronically on IEEE Xplore and given a Digital Object > Identifier (DOI), at which time it enters the queue for publication in the > paper version. In line with the IEEE's policy on scholarly publishing, > authors are also free to archive the PDF of the published paper on their own > web-site or institutional repository. > > > > For manuscripts that are accepted without revision it is > > entirely feasible that they could be published within twelve > > weeks of the initial submission. > > > > > > Simon M. Lucas > > Editor-in-Chief > > IEEE T-CIAIG > > email: [email protected] > > > > > > **************************************************** > ** To send and receive IFIP-EC-NEWS, go to > ** http://listserver.tue.nl/mailman/listinfo/icec > ** and subscribe directly > **************************************************** > ** News archives: > ** http://listserver.tue.nl/mailman/private/icec/ > **************************************************** > ** To join the IFIP ENTERTAINMENT COMPUTING Group > ** contact: [email protected] > **************************************************** > > _______________________________________________ > glob2-devel mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/glob2-devel > >
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