You're post once again proves that these desyncs aren't related to the game
engine at all, but are related to a malfunction in the desync detection
system. Notice that the game crashes at different frames on the two
computers. I need more of the logs to determine the problem. My thought is
that the games are comparing checksums from two different frames, i just
need to figure out which checksums are from which frames, and which ones are
ending up being compared on those frames. This will lead me to the bug.



-- 
Extra cheese comes at a cost. Bradley Arsenault.
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