I would need more information for a good answer.
I can't look at our repository structure until weekend and by then it
won't look the same anyway.

Here some thoughts that you might have already checked yourself:

What do you mean by "pushing a change to default"?
Is there no chance, that you pushed a changeset of another branch as well?

Did you use "hg outgoing" to get more information before forcing that push?


> why do i have to merge manually when i do a merge??
> hg update -C -r 411f53fbb28b && hg merge -r a2d2baad1919

I don't know.
Is "hg update -C -r 411f53fbb28b && hg diff -r a2d2baad1919" helpful?

Does the next line work better?
"hg revert -a -r 411f53fbb28b && hg update -C -r 411f53fbb28b && hg
diff -r a2d2baad1919"

On 1/14/09, Leo Wandersleb <[email protected]> wrote:
> hi
>
> why did mercurial tell me i was creating new heads by pushing a change to
> default??? there is only one head in default. the two heads of beta4-rc
> existed
> before.
> why do i have to merge manually when i do a merge??
> hg update -C -r 411f53fbb28b && hg merge -r a2d2baad1919
>
> :((
>
> https://savannah.nongnu.org/bugs/index.php?25313:
>> inns keep converting hostile units even when the colony fails to feed the
>> own units.
>>
>> a constructed map with far more units than it can feed showed that after
>> 15 minutes about all 120 units got converted once (+112 / -115) when
>> played in beta4-rc.
>>
>> the potential fix (http://hg.globulation2.org/glob2-new/rev/791fc3bc91da)
>> in default has only 4 (+3 / -1) conversions at that time that all happened
>> in the beginning.
>>
>> on a second map with well fed team one, team 1 succeeded to concert all
>> team 2 units. please test.
>
> greetings,
>
> leo wandersleb
>
>
> _______________________________________________
> glob2-devel mailing list
> [email protected]
> http://lists.nongnu.org/mailman/listinfo/glob2-devel
>


-- 
Kai Antweiler


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