> Well done! > > There are 5 things that I am missing: > > 1. The player and > 2. his relation to the globs are not characterized.
mmm as player you actually are their overall intelligence... or something like that^^ > The player has "total" information an can control the tasks of the > globs, but has no direct > influence on how the globs do it. So how is the player? > (Bye the way: Each single glob needs to go through different levels of > training. > That Information is neither passed between globs nor do newly created > globs profit. > Why? possible reasons are you need to imprint a new behaviour to it, or you have to improve its steam devices... > Why do the globs know where all accessable resources are, and the > player does not?) well i think this is a game feature that needs a fix. it's strange that units go to unexplored places to get resources. > 3. Explorers are not explained. u mean the aspect of them? > 4. Steph had included support for critters in our glob2 engine. > We have never used it, because we lack the graphics. > It would be nice, if the story could explain the existence of critters > too. they were the inhabitants of that moon i think, got no idea if the engine only supports wandering animals or something more organized that can actually attack back or build stuff. > 5.You mentioned conversion, but only in one direction and did not explain > why > globs prefer to convert before starving. what you mean in one direction? mmm maybe cause when they r starving their waves are weaker so they are more propense to adapt to a new one just for survival instinct? > Only two of these issues are connected to graphics and the story does not > need > to explain everything anyway. An open ended story (e.g. This world > still continues > to change ...) has advantages. it is open ended indeed^^ all 5 issues you said are related to graphic and they help a lot to define it better, believe me^^ _______________________________________________ glob2-devel mailing list glob2-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/glob2-devel