Good point.
On Sun, Jan 25, 2009 at 7:19 PM, Stéphane Magnenat <steph...@magnenat.net>wrote: > > Problem is that the landscape is constantly changing. > > > > I made a mistake when I presented this issue. > > Actually the globs don't know where the nearest resource is. > > They only know how far away each of their neighbouring squares is > > from the next specific resource. > > > > From a player point of view, we could break that down further: > > A glob only knows which is the next square to which it must go and > > whether it itself is > > the glob that is closest to a specific resource. > > I think that is information that the player has as soon as that glob > > starts to move. > > > > > > We store the pathways as gradient values on each square of the map. > > So the path-finding might not be something that the globs do either. > > It could be some property of the ground that the globs learned to > exploit. > > > > We don't recompute that gradient each turn - I think every fifth turn. > > So for a second or so a glob can walk in a wrong direction. > > We could say that the globules "smell" the resources. > > Have a nice day, > > Steph > > -- > http://stephane.magnenat.net > > > _______________________________________________ > glob2-devel mailing list > glob2-devel@nongnu.org > http://lists.nongnu.org/mailman/listinfo/glob2-devel >
_______________________________________________ glob2-devel mailing list glob2-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/glob2-devel