Good point.


On Sun, Jan 25, 2009 at 7:19 PM, Stéphane Magnenat <steph...@magnenat.net>wrote:

> > Problem is that the landscape is constantly changing.
> >
> > I made a mistake when I presented this issue.
> > Actually the globs don't know where the nearest resource is.
> > They only know how far away each of their neighbouring squares is
> > from the next specific resource.
> >
> > From a player point of view, we could break that down further:
> > A glob only knows which is the next square to which it must go and
> > whether it itself is
> > the glob that is closest to a specific resource.
> > I think that is information that the player has as soon as that glob
> > starts to move.
> >
> >
> > We store the pathways as gradient values on each square of the map.
> > So the path-finding might not be something that the globs do either.
> > It could be some property of the ground that the globs learned to
> exploit.
> >
> > We don't recompute that gradient each turn - I think every fifth turn.
> > So for a second or so a glob can walk in a wrong direction.
>
> We could say that the globules "smell" the resources.
>
> Have a nice day,
>
> Steph
>
> --
> http://stephane.magnenat.net
>
>
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