In the case of Lua scripting, only a few options are available. One is to
have the scripts contain a load/save function that they manage themselves.
Another option is to have the lua script register the variables with C++,
and let c++ take care of loading and saving this particular variables, this
requiring no more then a registerSerialize("variableName") for each
variable. These are the only way of doing it I can think of.

-- 
Extra cheese comes at a cost. Bradley Arsenault.
_______________________________________________
glob2-devel mailing list
[email protected]
http://lists.nongnu.org/mailman/listinfo/glob2-devel

Reply via email to