On Monday 12 October 2009 00:16:04 [email protected] wrote: > >> the damaged graphic must be present in each building with just 1 set > >> (now some don't have, some have 2, some others have 1) > > > > The reason is that some buildings have more frames to show progress on > > damages. This is a nice feature, do not remove it. > > i think it should be 1 for every, or at least the game should > automatically check for the presence of more.
I do not understand. Are you against having more damage frame on some buildings, or do you mean that every building must at least have one? > >> a dynamically configuration file should be added for the stats of the > >> buildings. > > > > There is already, see data/buildings.txt > > i have tried to use it but if i change something the game crashes. > i just changed the string of the "tower construction" and as soon as i > tried to build a tower the game crashed Which string? > > While I agree for the terrain, I'm not sure the change is worth the work > > for > > the buildings. > > it is, cause if you multiply it for all the buildings you got a lot of > less files. > > it is also necessary for the units, having almost the same amount of > frames as the tiles of the terrain This I agree as well. The problem is that currently glob2 supports more-or-less (never really tested) varying number of frames for terrain and units. But we could image that terrains and units have images of 256 x HEIGHT, where HEIGHT = FRAMES_COUNT / (256 / 32). Have a nice day, Steph -- http://stephane.magnenat.net _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
