Hello ! > Your answer sounds to me like defensive, but i didn't write to blame. My > question was just about game ingeneering. If you would start now > globulation2 like you did (around 2001 right?), would you still use any > toolkit (writing libgag from scratch or external one) or a generic drawing > class like i described may be a better solution?
I would probably use Qt over an OpenGL 3D engine for the game. That way, we could profit of a first class toolkit both for menu and for in-game widgets. Have a nice day, Stéphane -- http://stephane.magnenat.net _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
