2010/2/13 Stéphane Magnenat <[email protected]>

> Hello,
>
> I have added the command line switch to choose the scripting provided in
> the
> map editor. I have reverted the default mode to SGSL, and USL can be
> selected
> using -usl switch (and sgsl forced using the -sgsl switch).
>
> I have also fixed the execution of the tutorial, which was broken because
> someone switch the keyword detection of SGSL to case-sensitive. Please, do
> not
> change something as fundamental as this without knowing and without
> testing.
>
> I have also cleaned the naming of Mapscript/MapScript, now the SGSL version
> is
> called MapScriptSGSL, and the USL version is called MapScript.
>
> I have noticed that USL integration is broken now (but was probably broken
> then as well), as trying to execute a USL script leads Glob2 into an
> infinite
> loop, perhaps because of non-initalized variables, see show below as annex
> 1.
>
> I have committed these changes to hg.globulation2.org in master, maybe we
> one
> should backport them for beta5, as it resurrects SGSL.
>
> While running in valgrind, I have also noted uninitialised variables in
> Unit,
> which might be bad, see Annex 2 at the end of this mail.
>
> Well, hopefully this contributes to the liveliness of Glob2, and allows
> time
> for proper integration of USL.
>
> Have a nice week-end everyone,
>
> Steph
>
> --
> http://stephane.magnenat.net
>
>
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>

What can I say? Thank you! Reading through the commit on
hg.globulation2.orgthis looks like a very nice commit. I tested it a
little but couldn't find
any bugs. On my ubuntu 9.10, -test-games-nox ran fine for half an hour with
both the -usl and the -sgsl option as well.

I'd say we are finally ready to release beta 5 now.

Michiel

Michiel
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