2010/2/13 Stéphane Magnenat <[email protected]> > Hello, > > I have added the command line switch to choose the scripting provided in > the > map editor. I have reverted the default mode to SGSL, and USL can be > selected > using -usl switch (and sgsl forced using the -sgsl switch). > > I have also fixed the execution of the tutorial, which was broken because > someone switch the keyword detection of SGSL to case-sensitive. Please, do > not > change something as fundamental as this without knowing and without > testing. > > I have also cleaned the naming of Mapscript/MapScript, now the SGSL version > is > called MapScriptSGSL, and the USL version is called MapScript. > > I have noticed that USL integration is broken now (but was probably broken > then as well), as trying to execute a USL script leads Glob2 into an > infinite > loop, perhaps because of non-initalized variables, see show below as annex > 1. > > I have committed these changes to hg.globulation2.org in master, maybe we > one > should backport them for beta5, as it resurrects SGSL. > > While running in valgrind, I have also noted uninitialised variables in > Unit, > which might be bad, see Annex 2 at the end of this mail. > > Well, hopefully this contributes to the liveliness of Glob2, and allows > time > for proper integration of USL. > > Have a nice week-end everyone, > > Steph > > -- > http://stephane.magnenat.net > > > _______________________________________________ > glob2-devel mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/glob2-devel >
What can I say? Thank you! Reading through the commit on hg.globulation2.orgthis looks like a very nice commit. I tested it a little but couldn't find any bugs. On my ubuntu 9.10, -test-games-nox ran fine for half an hour with both the -usl and the -sgsl option as well. I'd say we are finally ready to release beta 5 now. Michiel Michiel
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