Hello, I'm experiencing crash while loading replay in latest default branch.
The crash is in the loading code: glob2: libgag/src/BinaryStream.cpp:107: virtual std::string GAGCore::BinaryInputStream::readText(std::string): Assertion `len < 1024*1024' failed. Backtrace: #0 0x00007ffff5d694b5 in *__GI_raise (sig=<value optimized out>) at ../nptl/sysdeps/unix/sysv/linux/raise.c:64 #1 0x00007ffff5d6cf50 in *__GI_abort () at abort.c:92 #2 0x00007ffff5d62481 in *__GI___assert_fail (assertion=0x84c063 "len < 1024*1024", file=<value optimized out>, line=107, function=0x84c080 "virtual std::string GAGCore::BinaryInputStream::readText(std::string)") at assert.c:81 #3 0x00000000007a115c in GAGCore::BinaryInputStream::readText (this=0x7fffe865d1f0, name=...) at libgag/src/BinaryStream.cpp:107 #4 0x00000000004f432f in Game::load (this=0x7fffffff5df8, stream=0x7fffe865d1f0) at src/Game.cpp:1005 #5 0x000000000052a4ca in GameGUI::load (this=0x7fffffff5d80, stream=0x7fffe865d1f0, ignoreGUIData=false) at src/GameGUI.cpp:4639 #6 0x000000000052a409 in GameGUI::loadFromHeaders (this=0x7fffffff5d80, mapHeader=..., gameHeader=..., setGameHeader=true, ignoreGUIData=false, saveAI=true) at src/GameGUI.cpp:4621 #7 0x00000000004e27f8 in Engine::initGame (this=0x7fffffff5d80, mapHeader=..., gameHeader=..., setGameHeader=true, ignoreGUIData=false, saveAI=true) at src/Engine.cpp:718 #8 0x00000000004e4011 in Engine::loadReplay (this=0x7fffffff5d80, fileName=...) at src/Engine.cpp:909 #9 0x00000000004df833 in Engine::initLoadGame (this=0x7fffffff5d80) at src/Engine.cpp:177 #10 0x000000000055fd5c in Glob2::run (this=0x7fffffffe11f, argc=7, argv=0x7fffffffe208) at src/Glob2.cpp:318 #11 0x000000000056015b in main (argc=7, argv=0x7fffffffe208) at src/Glob2.cpp:426 I'm wandering whether some of you experienced this? Have a nice day, Stéphane -- http://stephane.magnenat.net _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
