Gnomoria is the most similar in function. Indirect control of entire village. General orders instead of specific orders. Similar. Think dwarf fortress.
Sent from my iPhone > On Dec 15, 2013, at 9:51 PM, Quinn YQ Teh <quinn...@gmail.com> wrote: > > Hey Alex, > > Can you give us some examples of these similar games hat have sold on steam > that you mentioned? > > -Quinn > > > >> On Monday, 16 December 2013, Alex Sapp wrote: >> It could be interesting to create a dwarf fortress style of reboot for glob. >> The idea of keeping the indirect control scheme, focus more on economy and >> empire level building. With military being a late game or end meta game. >> Think more like an anthill, less like a small army. I don't know if the task >> can be completed, but I think it would be a good way to get the project >> running. Steam would also be a good medium to shoot for and launch from, >> with its new steam green light and early access programs. Distribution means >> support. >> >> The type of game glob is, a "town management" and indirect control. There >> are a couple similar games on steam, but they are narrow and specific. None >> of them are multiplayer. This team has more experience putting multiplayer >> together than games that are selling just single player versions of your >> idea, and selling by the thousands for $10 a copy. >> >> Here is what I suggest. Buggy but multiplayer has ALWAYS been superior to a >> polished single player. Indie success stories such as mine craft and >> terraria and prime examples that multiplayer makes the difference. The best >> AI to fight against or interest with, unless unfairly balanced, gets boring >> and predictable. Multiplayer fixes that. >> >> A large scale town management game that you can fight against a friend in. >> Think about it. Far less advanced games, lacking multiplayer, based on the >> idea of indirect control, have sold on steam very well. >> >> >> Sent from my iPhone >> >>> On Dec 15, 2013, at 6:56 PM, Bradley Arsenault <genix...@gmail.com> wrote: >>> >>> Frankly Leo while I wish I had the time to complete the game, I'm >>> struggling to get enough work done to make rent. I don't focus well at home >>> like I did when I was a teenager. Fortunately unlike start ups, open source >>> projects don't die nearly as easily, and its much easier to restart them. >>> >>> If we really want to revive the game, I think we need to get something that >>> carries momentum. Raising money on kickstarter would be a good start, but I >>> don't have the time nor the expertise to run a good kickstarter campaign >>> myself. >>> >>> Part of me thinks that the concept would be better served as a >>> freemium-style business then as an open source project. All of the popular >>> games these days are online based. Does anyone think the concept could be >>> converted to mobile devices? Maybe reduce the emphasis on war and more >>> economy building? >>> >>> >>> On Sun, Dec 15, 2013 at 8:24 PM, Balajee R.C <balaje...@gmail.com> wrote: >>> I have been quietly following this list for the past 4 years, and playing >>> Globulation off and on. Its a great game. A novel RTS idea. I think it >>> would be great for the game to be revived. >>> >>> I am a developer experienced with both C++ (and in particular, with the Qt >>> and OpenGL APIs which are the two things I use at work). I have also worked >>> on Blender Python (I have one accepted patch that I submitted to Blender, >>> albeit very minor). I cannot work full time on it. However, I would love to >>> spend any spare time I can muster helping out with the code. >>> >>> I sincerely hope you guys have success in reviving it. >>> >>> Regards, >>> Balajee >>> >>> >>> On Mon, Dec 16, 2013 at 3:40 AM, Leo Wandersleb <leo.wanders...@gmx.de> >>> wrote: >>> Hi informed gamer, >>> >>> any help is welcome ;) >>> >>> but more so, I hope to get an idea on how much help we actually could >>> expect for >>> which version of globulation. >>> >>> If all of a sudden people step up and fix bugs in the current game, I would >>> be >>> happy, too. Most likely that would be the cheapest way to get an actual cool >>> game. The frustration to regularly crash unrecoverably makes the current >>> game >>> pretty worthless. >>> >>> >>> On 12/15/2013 06:41 PM, Alex Sapp wrote: >>> > I have no coding experience, and barely some graphic design experience >>> > (might as well be none), but I am willing to help any way that I can. I >>> > am in the US, have watched countless indie projects live and die, and >>> > could say that I at least have the potential to offer advice on how to >>> > structure the game, what features players want, and possible work flow >>> > advice. I can also test extensively and can provide useful and unbiased >>> > feedback. Call me an informed gamer. >>> > >>> > Sent from my iPhone >>> > >>> >> On Dec 15, 2013, at 3:35 PM, Leo Wandersleb <leo.wanders...@gmx.de> >>> >> wrote: >>> >> >>> >> Kickstarter being US only should not be a problem as I guess we would >>> >> easily >>> >> find some US glob2 member to handle that part. >>> >> >>> >> I'm more concerned about getting quality for the money. Last time I >>> >> tried to >>> >> push Glob2 with money, I'm not sure if it even helped at all as for one >>> >> I didn't >>> >> get half the agreed coding work for the money paid and maybe even >>> >> poisoned the >>> >> open source spirit by bringing money in. >>> >> >>> >> I wonder how many former glob2 players we could reach with a campaign and >>> >> whether it is worth it, to share the funds with paypal and kickstarter >>> >> in other >>> >> words I wonder if the usual kickstarter user might jump on supporting the >>> >> project if they are not former glob2 players anyway. >>> >> >>> >> About the design decisions: I am not passionate about reinventing the >>> >> wheel, so >>> >> if we can base glob3 on another game, that's fine with me, too. >>> >> (Mega)Glest [1] >>> >> for example has a nice game engine. I have no idea though whether their >>> >> code >>> >> base is stuck just like glob2's. In such a case, pooling resources would >>> >> maybe >>> >> > _______________________________________________ > glob2-devel mailing list > glob2-devel@nongnu.org > https://lists.nongnu.org/mailman/listinfo/glob2-devel
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