Gnomoria is the most similar in function. Indirect control of entire village. 
General orders instead of specific orders. Similar. Think dwarf fortress. 

Sent from my iPhone

> On Dec 15, 2013, at 9:51 PM, Quinn YQ Teh <quinn...@gmail.com> wrote:
> 
> Hey Alex,
> 
> Can you give us some examples of these similar games hat have sold on steam 
> that you mentioned?
> 
> -Quinn 
> 
> 
> 
>> On Monday, 16 December 2013, Alex Sapp wrote:
>> It could be interesting to create a dwarf fortress style of reboot for glob. 
>> The idea of keeping the indirect control scheme, focus more on economy and 
>> empire level building. With military being a late game or end meta game. 
>> Think more like an anthill, less like a small army. I don't know if the task 
>> can be completed, but I think it would be a good way to get the project 
>> running. Steam would also be a good medium to shoot for and launch from, 
>> with its new steam green light and early access programs. Distribution means 
>> support. 
>> 
>> The type of game glob is, a "town management" and indirect control. There 
>> are a couple similar games on steam, but they are narrow and specific. None 
>> of them are multiplayer. This team has more experience putting multiplayer 
>> together than games that are selling just single player versions of your 
>> idea, and selling by the thousands for $10 a copy. 
>> 
>> Here is what I suggest. Buggy but multiplayer has ALWAYS been superior to a 
>> polished single player. Indie success stories such as mine craft and 
>> terraria and prime examples that multiplayer makes the difference. The best 
>> AI to fight against or interest with, unless unfairly balanced, gets boring 
>> and predictable. Multiplayer fixes that. 
>> 
>> A large scale town management game that you can fight against a friend in. 
>> Think about it. Far less advanced games, lacking multiplayer, based on the 
>> idea of indirect control, have sold on steam very well.
>> 
>> 
>> Sent from my iPhone
>> 
>>> On Dec 15, 2013, at 6:56 PM, Bradley Arsenault <genix...@gmail.com> wrote:
>>> 
>>> Frankly Leo while I wish I had the time to complete the game, I'm 
>>> struggling to get enough work done to make rent. I don't focus well at home 
>>> like I did when I was a teenager. Fortunately unlike start ups, open source 
>>> projects don't die nearly as easily, and its much easier to restart them.
>>> 
>>> If we really want to revive the game, I think we need to get something that 
>>> carries momentum. Raising money on kickstarter would be a good start, but I 
>>> don't have the time nor the expertise to run a good kickstarter campaign 
>>> myself.
>>> 
>>> Part of me thinks that the concept would be better served as a 
>>> freemium-style business then as an open source project. All of the popular 
>>> games these days are online based. Does anyone think the concept could be 
>>> converted to mobile devices? Maybe reduce the emphasis on war and more 
>>> economy building?
>>> 
>>> 
>>> On Sun, Dec 15, 2013 at 8:24 PM, Balajee R.C <balaje...@gmail.com> wrote:
>>> I have been quietly following this list for the past 4 years, and playing 
>>> Globulation off and on. Its a great game. A novel RTS idea. I think it 
>>> would be great for the game to be revived.
>>> 
>>> I am a developer experienced with both C++ (and in particular, with the Qt 
>>> and OpenGL APIs which are the two things I use at work). I have also worked 
>>> on Blender Python (I have one accepted patch that I submitted to Blender, 
>>> albeit very minor). I cannot work full time on it. However, I would love to 
>>> spend any spare time I can muster helping out with the code.
>>> 
>>> I sincerely hope you guys have success in reviving it.
>>> 
>>> Regards,
>>> Balajee
>>> 
>>> 
>>> On Mon, Dec 16, 2013 at 3:40 AM, Leo Wandersleb <leo.wanders...@gmx.de> 
>>> wrote:
>>> Hi informed gamer,
>>> 
>>> any help is welcome ;)
>>> 
>>> but more so, I hope to get an idea on how much help we actually could 
>>> expect for
>>> which version of globulation.
>>> 
>>> If all of a sudden people step up and fix bugs in the current game, I would 
>>> be
>>> happy, too. Most likely that would be the cheapest way to get an actual cool
>>> game. The frustration to regularly crash unrecoverably makes the current 
>>> game
>>> pretty worthless.
>>> 
>>> 
>>> On 12/15/2013 06:41 PM, Alex Sapp wrote:
>>> > I have no coding experience, and barely some graphic design experience 
>>> > (might as well be none), but I am willing to help any way that I can. I 
>>> > am in the US, have watched countless indie projects live and die, and 
>>> > could say that I at least have the potential to offer advice on how to 
>>> > structure the game, what features players want, and possible work flow 
>>> > advice. I can also test extensively and can provide useful and unbiased 
>>> > feedback. Call me an informed gamer.
>>> >
>>> > Sent from my iPhone
>>> >
>>> >> On Dec 15, 2013, at 3:35 PM, Leo Wandersleb <leo.wanders...@gmx.de> 
>>> >> wrote:
>>> >>
>>> >> Kickstarter being US only should not be a problem as I guess we would 
>>> >> easily
>>> >> find some US glob2 member to handle that part.
>>> >>
>>> >> I'm more concerned about getting quality for the money. Last time I 
>>> >> tried to
>>> >> push Glob2 with money, I'm not sure if it even helped at all as for one 
>>> >> I didn't
>>> >> get half the agreed coding work for the money paid and maybe even 
>>> >> poisoned the
>>> >> open source spirit by bringing money in.
>>> >>
>>> >> I wonder how many former glob2 players we could reach with a campaign and
>>> >> whether it is worth it, to share the funds with paypal and kickstarter 
>>> >> in other
>>> >> words I wonder if the usual kickstarter user might jump on supporting the
>>> >> project if they are not former glob2 players anyway.
>>> >>
>>> >> About the design decisions: I am not passionate about reinventing the 
>>> >> wheel, so
>>> >> if we can base glob3 on another game, that's fine with me, too. 
>>> >> (Mega)Glest [1]
>>> >> for example has a nice game engine. I have no idea though whether their 
>>> >> code
>>> >> base is stuck just like glob2's. In such a case, pooling resources would 
>>> >> maybe
>>> >>
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