Globulation's core selling point is its gameplay. Graphics are secondary.
------ Bradley Arsenault < [email protected] > http://arsenault.enterprises/ 647-261-0462 Toronto, Ontario On Wed, Aug 27, 2014 at 11:38 AM, Alex K <[email protected]> wrote: > 1) I'd definitely go for 2d. In all 3D RTS games that I played I move > camera around on the first run, think "yeah, cool but useless, whatever", > then go on playing in fixed isometric view all the time. Waste of resources. > 2) I think tiles are enough. I'm not an avid Android gamer, but most games > I've seen have them. > 3) I was actually thinking about the opposite - give up on trying to > squeeze RTS mission into short time and instead make them long, but > pausable, so player can work on the mission in chunks. The idea here is to > make pauses organic (theme them somehow) and quickly re-orient the player > when he resumes the mission. > As for what you're asking, I'm not sure how to achieve that without > turning the game into tower defense :) Maybe giving the player a lot of > infrastructure at mission start? Not sure how fun that would be though. > 6) +1 for tablets only. > > > On 27/08/14 14:06, Artur D wrote: > > Thanks for all your possitive responses. > > Yeah, I know it's going to be globulation3. > > To make things clearer: > > I will let you know when I could use some of your support, that is > when I'm more aware of the actual tasks to be done. When will I have > any financial problems (unlikely in the near future). But for that to > happen I must do a lot of research and planning, so it will probably > take me a month or two to actually start real coding. > > You probably remember me from globulation forums/irc channel. I am not > an experienced game developper, nor android developper, but I wanted > some real project to become one. I hope that I will learn a lot from > this, and that's actually the only thing I'm certain of. Also I think > that all of us had the problem which was having someone relentless > enough to carry the project and keep it alive long enough for others > to start contributing and treat it as a real thing. Now I bear in mind > that it's probably too big for me, and I won't succeed, but I actually > have a lot of motivation and I wish that'll be enough to at least > release something playable. > > Although it's still quite far away, now you can help me using your > love to globulation and imagination and raise a discussion of what > fundamental changes would you see in globulation 3. Those decisions > should be taken quite early. > > My main points to consider: > 1) will it stay 2d, or actually make it 3d, or at least 3d rendered to > allow better camera management, more realistic zooming and probably > round planet in function of a minimap when you zoom out. > I have a lot of concerns if 3d version will have good enough performance. > Here I'd prefer 3d for its pros, what do you think? Can you reccomend > any ready (and free) to use engines for that? > > 2) should I keep tiles, or make it with more freedom of space (which > would be probably extremely difficult, considering amount of path glob > is calculating), or make smaller tiles, or make everything radial (or > eliptical). With radial stuff it would be very easy to calculate > collisions, but still I'm not sure how pathmaking will work (but I > think it's doable). > As it would be probably nice to have, I think I'll stick to tiles. Or > maybe you have some experience with what I mentioned and it's not as > difficult as I imagine? > > 3) what could we change in gameplay to create opportunity for short, > enjoyable games using a big part of variety the game will offer (apart > from simple warrior/hospital rush) which duration wouldn't exceed 10 > minutes, as people on android are expecting games which they can play > for example in traffic, short, but many games, and be able to stop > when they wish. The current design of globulation I feel is lacking > that option. Should I develop it keeping it in mind as high priority? > What do you think? > > 4) I am not sure if similiar YOG client for android could work. > Certainly in the future I will need help with multiplayer. I haven't > seen an application which would offer downloading extra content for > the game via the game, but I guess it's doable considering the fact > that they are allowed to download extra ads to display :P > > 5) I haven't yet checked how programming in C++ under android looks > like and whether I should learn java for this project, or stay with > C++, as I saw few applications written in C++ ported for android with > some emulations I'd guess. For example wesnoth. > > 6) I think I shouldn't worry about phones and design for tablets, as > phones probably have too little resolution for this to work. Or am I > wrong? > > So there's a lot of concerns. In the worst case I'll share postmortem > and join your initiatives to revive globulation. Or in the more > succesful case, I'll fail and someone will use my work to go on. > Anyways it'll be fun. > > I am going to start working when my personal computer returns from > repairment. I'll keep you updated. > > P.S: Sorry if my English is difficult to understand. > > Regards, > zenfur > > _______________________________________________ > glob2-devel mailing > [email protected]https://lists.nongnu.org/mailman/listinfo/glob2-devel > > > -- > *--Regards, Alex* > > _______________________________________________ > glob2-devel mailing list > [email protected] > https://lists.nongnu.org/mailman/listinfo/glob2-devel > >
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