Hi,

Am 15.02.2011 15:23, schrieb Vishnu Viswanath:
> So slicing frames is not an option.
> More on sending frame by frame?? any articles or resources to read?

Hmm, no idea. I don't even think that there is a standardized
way of doing that.

The bottleneck is to send the uncompressed frames over a network. So the
filtering has to be VERY CPU intensive until you gain something here. And
also Gigabit ethernet is the minimum. Another issue might be, that the
rendered frames can arrive out-of-order.

I was thinking to implement a method to send video frames over pipes and
sockets. With this, gmerlin applications can easily exchange A/V data.
But it should be optimized (i.e. if sender and receiver are on the same machine,
shared memory should be used instead etc.). I didn't have a serious need
for that yet.

I really think, that concentrating on multi-core machines brings the highest
gain.

> @Burkhard what did you mean by working scene based. i dint understand?
> Thank You,

This means to split the movie into independent scenes and send the scenes to
the nodes.

Burkhard

------------------------------------------------------------------------------
The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE:
Pinpoint memory and threading errors before they happen.
Find and fix more than 250 security defects in the development cycle.
Locate bottlenecks in serial and parallel code that limit performance.
http://p.sf.net/sfu/intel-dev2devfeb
_______________________________________________
Gmerlin-general mailing list
Gmerlin-general@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/gmerlin-general

Reply via email to