Hi, Am 15.02.2011 15:23, schrieb Vishnu Viswanath: > So slicing frames is not an option. > More on sending frame by frame?? any articles or resources to read?
Hmm, no idea. I don't even think that there is a standardized way of doing that. The bottleneck is to send the uncompressed frames over a network. So the filtering has to be VERY CPU intensive until you gain something here. And also Gigabit ethernet is the minimum. Another issue might be, that the rendered frames can arrive out-of-order. I was thinking to implement a method to send video frames over pipes and sockets. With this, gmerlin applications can easily exchange A/V data. But it should be optimized (i.e. if sender and receiver are on the same machine, shared memory should be used instead etc.). I didn't have a serious need for that yet. I really think, that concentrating on multi-core machines brings the highest gain. > @Burkhard what did you mean by working scene based. i dint understand? > Thank You, This means to split the movie into independent scenes and send the scenes to the nodes. Burkhard ------------------------------------------------------------------------------ The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel-dev2devfeb _______________________________________________ Gmerlin-general mailing list Gmerlin-general@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gmerlin-general