Chaman Singh Verma wrote: > Hello, > > In MVertex.h, the document says: > > // the id number of the vertex (this number is unique and is > // guaranteed never to change once a mesh has been generated) > > int _num; > > and in the same class MVertex there is function > > setNum(int num ) > > which allows changing the _num value. > > In fact, in surface meshing, setNum has been used and therefore IDs are > modified. There are many > situations where this modification creates big problems. Can we stick to > the first rule that _num will > never be modified and any use of local numbering may be done by index ( > in the MVertex.h ) class. >
MVertex::_num is *not* modified once the mesh has been created. > > csv > > > ------------------------------------------------------------------------ > > _______________________________________________ > gmsh mailing list > [email protected] > http://www.geuz.org/mailman/listinfo/gmsh -- Prof. Christophe Geuzaine University of Liege, Electrical Engineering and Computer Science http://www.montefiore.ulg.ac.be/~geuzaine _______________________________________________ gmsh mailing list [email protected] http://www.geuz.org/mailman/listinfo/gmsh
