Mike B. wrote:
Hi Dave,

Thanks for the prompt reply.

So to STL mesh is determined by whatever created the STL model?.


Unfortunately, yes.

If I remember well , there was an EXPERIMENTAL STL remesher in the rather old 1.65 version ( http://geuz.org/gmsh/bin/Windows/gmsh-1.65.0-Windows.zip)

Dave




Cheers,
Mike.

--- On *Wed, 7/29/09, David Colignon /<[email protected]>/* wrote:


    From: David Colignon <[email protected]>
    Subject: Re: [Gmsh] Surface mesh of an STL model
    To: "Mike B." <[email protected]>
    Cc: "Gmsh mai. lis." <[email protected]>
    Date: Wednesday, July 29, 2009, 7:38 PM

    Hi Mike,

    from:  http://www.geuz.org/pipermail/gmsh/2008/003744.html

    ...
    Gmsh will not remesh these STL faces, though. It's something we will
    reintroduce at some point, but the remesher is not ready yet.
    ...


    Cheers,

    Dave


    --
    David Colignon, Ph.D.
    Collaborateur Logistique du F.R.S.-FNRS
    CÉCI - Consortium des Équipements de Calcul Intensif
    ACE - Applied & Computational Electromagnetics
    Institut Montefiore B28
    Université de Liège
    4000 Liège - BELGIQUE
    Tél: +32 (0)4 366 37 32
    Fax: +32 (0)4 366 29 10
    WWW:    http://hpc.montefiore.ulg.ac.be/
    Agenda:
    http://www.google.com/calendar/embed?src=david.colignon%40gmail.com


    Mike B. wrote:
     > Dear All,
     >
     > I have an STL model which I load (with the `Merge' command)  into
    Gmsh. The model is a boundary representation (a shell).
     >
     > When meshing this model (and others), the mesh on the surface of
    the model seems fixed and unaffected by the characteristic length
    settings. Any suggestions how to control this surface mesh
    (preferably with fields)?.
     >
     > Here is a simple script which loads `sph.stl', a sphere shell in
    saved STL format:
     >
     > Mesh.CharacteristicLengthFromPoints = 0;
     > Mesh.CharacteristicLengthExtendFromBoundary = 1;
     > Mesh.CharacteristicLengthFromCurvature = 0;
     > Mesh.Format = 1;
     > Mesh.CharacteristicLengthMin = 0.01;
     > Mesh.CharacteristicLengthMax = 0.05;
     > Merge "sph.stl";
     > Surface Loop( 1 ) = { 1 };
     > Mesh 2;
     > Save "sph.msh";
     >
     > Cheers,
     > Mike.
     >
     >
     >
     >
    ------------------------------------------------------------------------
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