hi the problem is that if I set Mesh.RecombinationAlgorithm=0 I get mixed triangles-quads meshes. My initial geometry/mesh is a collection of only-triangles surface, with pair number of triangles for each surface. In some surfaces I'd like to just merge the triangles to quads, without adding any point (it could be possible to do it by hand, but of course I'd like to do it automatically) . Is this possible to do with gmsh ?
thanks Cristobal. 2012/5/8 jean pierre aubry <[email protected]>: > hello > > have a look here > http://www.geuz.org/pipermail/gmsh/2012/007047.html > jean pierre aubry > > Hi everybody > > I would like to ask the as Colin, it is possible to apply some > recombination algorithm WITHOUT adding any point to the interior of > the mesh ? If yes, what options should be set? > > Thanks in advance, > > Cristobal. > > 2012/4/11 Colin McAuliffe <cjm2176 at columbia.edu>: >> Hello all, >> >> I have noticed that for all quad meshes, using the default >> recombination algorithm results in at least one node inserted between >> two geometrical points regardless of the specified characteristic >> sizes for the two points. Similarly, the blossom recombination >> algorithm inserts at least three nodes regardless of the specified >> sizes. >> >> Is it possible to change this behavior? It is resulting in >> over-refined meshes. >> >> Thanks >> >> -- >> Colin McAuliffe >> PhD Candidate >> Columbia University >> Department of Civil Engineering and Engineering Mechanics > > _______________________________________________ > gmsh mailing list > [email protected] > http://www.geuz.org/mailman/listinfo/gmsh _______________________________________________ gmsh mailing list [email protected] http://www.geuz.org/mailman/listinfo/gmsh
