Dear all, I’ve got two problems about GMSH. First, is there any C#/.Net wrapper of GMSH exist? Second, I rewrite some functions of camera.cpp and trackball.cpp in C# and then test it. I want to change parameters of camera to rotate/pan/zoom the object. But Something confused me, if I pan the object and rotate it, the rotate center isn’t the center of object but world’s center instead. In GMSH, if I pan and the rotate, the rotate center is still the center of object. For rotate, I use the camera->rotate() method. For pan(translate), I use camera->moveRight() and camera->moveUp() method. Best regards, Zhenhua Qian
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