Hi all GMSH users,

I would like to ask you a quick question about the usage of the API C++ classes 
to extract the connectivity of the mesh, once it has been created.
The setting is a planar mesh of triangles. I managed to create the GModel, 
passing lines, planar surface and physical entities. So far, so good.
The problem is, how can I extract how many triangles I have got and their 
vertices? It seems a silly question, but I am really confused about all the 
methods I found. What is the method to traverse only the elements and extract 
their vertices?

For example, what is the difference between GVertex and MVertex? Same questions 
for the other geometrical objects ...
In general, I need to pass the connectivity information to the C++ code I am 
writing for my thesis simulations.

Any help would be much appreciated!
Kind regards,
Andrea
__________________________________________________________

Andrea Sacconi
PhD student, Applied Mathematics
AMMP Section, Department of Mathematics, Imperial College London,
London SW7 2AZ, UK
[email protected]

_______________________________________________
gmsh mailing list
[email protected]
http://www.geuz.org/mailman/listinfo/gmsh

Reply via email to