explanation of current implementation:
bool
sprite_instance::get_frame_number(const as_value& frame_spec, size_t&
frameno) const
{
//GNASH_REPORT_FUNCTION;
as_environment* env = const_cast<as_environment*>(&m_as_environment);
//becuase the "toString()" is expected to be invoked...
as_value str(frame_spec.to_std_string(env));
//alway convert the std_string to a number first. If this
conversion succeeded,
//then we try to fetch the number-th frame. We do this even the
result number
//is not a valid frame index.
double num = str.to_number(env);
if ( isnan(num) || isinf(num))
{
return m_def->get_labeled_frame(frame_spec.to_string(env),
&frameno);
}
// TODO: are we sure we shouldn't check for frames labeled with negative
//numbers ?
// I think so, we are not going to look for a number-labeled frame.
if ( num < 1 ) return false;
// all frame numbers >= 0 are valid, but a valid frame number may still
// reference a non-exist frame(eg. frameno > total_frames).
frameno = num - 1;
return true;
}
the drawback of the current implementation is that even if
get_frame_number() returns "true", we still need to check the
"frameno" here and there, as it might be still not in the valid
range.(eg, frameno > total_frames). And it's also not good to clamp
the "frameno" to [0, total_frames-1] inside this function...
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