On Sat, May 12, 2007 at 02:00:30PM +0800, zou lunkai wrote: > comments in sprite_instance::restoreDisplayList(size_t tgtFrame) is > cheating:) > > + // 1. Remove from current DisplayList any timeline instance constructed > + // after target frame and still found at the same depth it had at > + // time of placement. > > you removed more than that! See > "http://www.gnashdev.org/wiki/index.php/TimelineControl#Implementation_details_2" > I guess the comments should be "Find the instances currently in > DisplayList that need to be removed ", which is more correct, although > abstract. > > Great and wonderful implementation, I love that.
Yeah, I like it too :) THer'e a lot of confusing things we can now wipe out, and we should inspect the effects of a normal loop-back as it might be worth splitting reconstruction and reset in two dirfferent functions (current resetDisplayList() does something different and I dunno if should). --strk; _______________________________________________ Gnash-commit mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-commit
