Hello strk,

Monday, June 4, 2007, 7:07:45 PM, you wrote:
s> I belive what Udo meant by "fails on simple rendering tasks" is what
s> happens with opengl.

Yes, it's not about anti-aliasing or similar stuff. It's that the GL
backend doesn't support nested masks, draws some fills incorrectly,
doesn't scale video and has some more low level problems.

My desire is not that AGG becomes the default renderer; my desire is
that these things get fixed.

Udo



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