Hello Udo, Tuesday, August 21, 2007, 3:21:27 PM, you wrote: UG> backend/render_handler_tri.cpp: fix world_to_pixel() so UG> that OpenGL works again
Important note: All renderers except AGG currently use incomplete conversion routines between screen coordinates and TWIPS. These routines, found in render_handler_tri.cpp, assume that the stage is not resized (1 pixel == 20 TWIPS) and will lead to all kinds of weird results when this is not the case (using the -s switch, for example). The goal is to have all renderers use a "stage matrix" like AGG does. This is a global matrix that's concatenated to any other matrix and allows free positioning and scaling of the whole movie. As a side effect, it allows also skewing and rotating of the movie, but we don't need that. Udo _______________________________________________ Gnash-commit mailing list Gnash-commit@gnu.org http://lists.gnu.org/mailman/listinfo/gnash-commit