> IMPORTANT NOTE: > We need a test for opcode guarding to check if Unloaded and Removed > makes a difference there. If the removed character has an onUnload event > handler, is the remaining of actions after it's removal from stage still > discarded ? > I think the answer is yes. It was tested in "testsuite/misc-swfc.all/movieclip_destruction_test1.sc"
There are related comments and code block(in movieclip_destruction_test1.sc): // No matter onUnload defined or not, the above actions still got skipped. //#define DEFINE_ONUNLOAD #ifdef DEFINE_ONUNLOAD .action: // Define onUnload(for deduction) mc1.onUnload = function () {}; .end #endif It was a quick test but disabled for some reason(maybe for testing some other cases). I can add some focused tests when I am back. --zou On 10/4/07, Sandro Santilli <[EMAIL PROTECTED]> wrote: > On Thu, Oct 04, 2007 at 06:48:45PM +0800, zou lunkai wrote: > > > +sr60.removeMovieClip(); > > > > > +check_equals(sr60.getDepth(), -32829); ---->[1] > > > > > +sr59.removeMovieClip(); > > > > > +xcheck_equals(sr59.getDepth(), -32828); ---->[2] > > > > If Gnash passes on [1], why should it fail on [2]? > > Because for gnash sr60 and sr59 both point to the same instance. > They both have the same target, the one at lower depth is found > first. > > > we are still using pointers for soft references, right? what's the > > result of sr59.getDepth() with Gnash(just interested, I cann't verify > > it myself at the moment)? > > It's -32829.. same as sr60. > Gnash goes looking for a rebind when the sprite isUnloaded(). > Now changing it to check for isDestroyed() instead, which should > fix this. > > IMPORTANT NOTE: > We need a test for opcode guarding to check if Unloaded and Removed > makes a difference there. If the removed character has an onUnload event > handler, is the remaining of actions after it's removal from stage still > discarded ? > > --strk; > _______________________________________________ Gnash-commit mailing list Gnash-commit@gnu.org http://lists.gnu.org/mailman/listinfo/gnash-commit