Hello strk,

Saturday, January 12, 2008, 9:06:37 PM, you wrote:
s> Take a const std::string& value there, or the value would be copied
s> twice (once to pass as parameter, once to copy to _queristring).

Can you do this for me?  No access at sources right now..


s> Also, should you check for _querystring being non-empty ?
s> I mean, you may want to *append* values, not necessarely 
s> destroy any older one.

No, this is to overwrite the old query string, not to append.

Appending is done in sprite_instance:

url.set_querystring(url.querystring() + data);


Udo



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