On Fri, Sep 08, 2006 at 09:43:07AM +0200, Udo Giacomozzi wrote: > We'll try to patch Gnash and implement a new architecture so that the > original shapes are passed to the backend class which then has a > fallback mechanism (tesselator) available for OpenGL and similar.
I'd see the fallback as a kind of "static" method of the base Renderer class (or similar approach) that the other renderers would invoke. > Don't know yet how much modification of existing code this will > require but it seems not so trivial. I'm sure it isn't, but worth cleaning up the mess there. > As soon as the new backend architecture has been implemented I expect > a working AGG backend relatively soon. Excellent, thanks ! --strk; _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

