Hello Udo, Friday, September 29, 2006, 7:31:47 PM, you wrote: RS>> Does it work at the same level of functionality as the OpenGL backend ?
Ok, solid filled shapes do work completely now. Lines work too (without patterns, but that should be no problem). You can see some results at the following URL: http://www.indunet.it/temp/gnash/ For each .swf there is a rasterized, unaltered .png version using Gnash with AGG. The Tux sample was auto-generated by Flash from the famous bitmap file. It contains 638 fill styles, 2397 paths and 5999 edges in total. Because of it's complexity it is a good test for the renderer. On a Pentium3 800 Mhz with a slow graphics card (800x600x15) and rendering directly to the framebuffer (even slower for the rendering part, but skips double buffering) I get about 12 fps with no caching whatsoever, 30 fps for the Indunet logo. Please note this is a 15 bpp graphics mode so the quality is a bit decreased. Udo _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

