On Wed, Oct 11, 2006 at 07:13:25PM +0200, Udo Giacomozzi wrote: > Hello strk, > > Wednesday, October 11, 2006, 7:00:02 PM, you wrote: > s> - fix font anti-aliasing; > s> STILL TO DO > > I proposed a solution... > Thread: Re[2]: [Gnash-dev] GTK-AGG GUI > Date: Tue, 10 Oct 2006 18:57:56 +0200 > > No response so far.
mm.. I'll check that out (links to the archives are better for this kind of references: see http://lists.gnu.org/archive/html/gnash-dev/) > And another one: > Does the parser really start reading everything? Can't it stop after > the header so that the stage size is known and the renderer can be > initialized (and after that become multithreaded)? I guess we can do that, but it won't fix the antialiasing problem. That is due to the fact that the generation of textured glyphs must currently happen once at end of parsing, while we need them during play and cannot wait for end of parsing. > s> - warning-free builds; > s> some warnings left in amf.cpp and a lot > s> in render_handler_agg.cpp > > I know, hopefully I have some time for that tomorrow. > > > I think I found a bothering bug involving buttons. Still need to > make a testcase for it. It really affects interaction with movies. > Will tell you more ASAP. Be aware that the new MovieTester class might be also used for existing SWF (no need for Ming) so eventually I'd put SWF somewhere (movies.all ? samples ?) --strk; _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

